Cost |
Name |
3 |
Analyze: Combat 15- |
3 |
Breakfall 14- |
3 |
Bureaucratics 13- |
3 |
Climbing 14- |
4 |
+2 with throwing darts |
3 |
Computer Programming 15- |
5 |
Cramming |
3 |
Criminology 15- |
3 |
Deduction 15- |
3 |
Electronics 15- |
3 |
Inventor 15- |
3 |
Mechanics 15- |
5 |
Weaponsmith (Chemical Weapons, Energy Weapons, Muscle-Powered HTH, Muscle-Powered Ranged) 15- |
3 |
Teamwork 14- |
2 |
TF: Helicopters, Small Planes |
3 |
Streetwise 13- |
3 |
Stealth 14- |
3 |
Security Systems 15- |
3 |
Paramedics 15- |
3 |
Scholar |
2 |
1) KS: Scientific Community (INT-based) (3 Active Points) 15- |
2 |
2) KS: Law Enforcement World (INT-based) (3 Active Points) 15- |
2 |
3) KS: Superpowers (INT-based) (3 Active Points) 15- |
2 |
4) KS: Dr. Destroyer (INT-based) (3 Active Points) 15- |
3 |
Scientist |
2 |
1) SS: Gravitics (INT-based) (3 Active Points) 15- |
2 |
2) SS: Biology (INT-based) (3 Active Points) 15- |
2 |
3) SS: Genetics (INT-based) (3 Active Points) 15- |
2 |
4) SS: Molecular Biology (INT-based) (3 Active Points) 15- |
2 |
5) SS: Force Field Physics (INT-based) (3 Active Points) 15- |
2 |
6) SS: Chemistry (INT-based) (3 Active Points) 15- |
2 |
7) SS: Mechanical Engineering (INT-based) (3 Active Points) 15- |
2 |
8) SS: Physics (INT-based) (3 Active Points) 15- |
91 |
Total Skills Cost |
Cost |
Name |
9 |
Computer Notes: INT 18, DEX 10, SPD 2, Eidetic Memory, KS: FBI Fingerprint Database 13-, KS: Supervillains 13-, Access to Stronghold Computer (Read Only), Access to FBI Records (Read Only), High Range Radio Perception, 1000x Microscopic Sight |
5 |
Contact: Dr. Silverback (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Good relationship with Contact) |
14 |
Total Perks Cost |
|
|
Cost |
Power |
END |
15 |
Armor (10 PD / 10 ED) (30 Active Points); Activation Roll 14- (-1/2), OIF (-1/2) (added to Secondary Value) | |
12 |
Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points); OIF (-1/2) | |
30 |
Gravity Globes: Multipower, 45-point reserve, all slots: (45 Active Points); OIF (-1/2) | |
3u |
1) Gravity Field: Change Environment 4" radius (-4 to STR rolls, -7" to Flight) (45 Active Points) (uses END Reserve) | 4 |
3u |
2) Energy Blast 4d6 (vs. ED), Autofire (3 shots; +1/4), Double Knockback (2x KB; +3/4) (40 Active Points) (uses END Reserve) | 4 |
3u |
3) Suppress Strength 7d6, Reduced Endurance (Half END; +1/4) (44 Active Points) (uses END Reserve) | 2 |
3u |
4) Missile Deflection (Any Ranged Attack), Ranged (Full Range; +1) (40 Active Points) | |
3u |
5) Force Field (10 PD / 5 ED), Ranged (+1/2), Reduced Endurance (0 END; +1/2), Usable Simultaneously (x4 Number of Targets +1) (45 Active Points) (not added to totals) | |
3u |
6) Entangle 3d6, 3 DEF, Takes No Damage From Attacks (All Attacks; +1/2) (45 Active Points); Cannot Form Barriers (-1/4) (uses END Reserve) | 4 |
3u |
7) Flight 22" (44 Active Points) (uses END Reserve) | 4 |
8 |
Throwing Darts: Elemental Control, 34-point Powers, all slots: (17 Active Points); OAF (-1) | |
12 |
1) Hand-To-Hand Attack +6d6, 8 Recoverable Charges (+0), Autofire (3 shots; +1/4), Ranged (+1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Limited Power (No knockback; -1/4), Range Based On Strength (-1/4) | |
6 |
2) Drain 1d6: STUN, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Continuous (+1) (35 Active Points); Linked to Hand-To-Hand Attack (-1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) | |
104 |
Total Powers Cost |
|